Changes
- Securing the bomb in C4 missions when dropped is disabled by default, can be enabled in server config
- Added setting in Mission Editor to turn off lighting while editing to increase performance
- Added setting in Mission Editor to view wireframe mode (Tools -> View Mode -> Wireframe)
Bug Fixes
- Fix for shaders being recompiled every time a custom map loads
- Fix for picked up weapons not having ammo if you picked them up while reloading
- Sighted accuracy now takes effect slightly before sighted blend is complete. Sight time now respects shorter blend when resighting before unsighting is complete
- Weapon sway no longer starts before fully sighting up
- Fixed several crashes in the launcher
- Entire map name must be supplied in the “votechangemap” console command
Maps
- Can no longer walk on a small ledge in Hospital Lobby
- Fixed an issue with Hospital Statue not blocking bullets
- Fixed an issue where a hay patch was blocking grenade explosions on Intercept
- Fixed an issue where players could walk along unintended ledge on Harbor Assault